tag:blogger.com,1999:blog-739580098595224395.post7074238717963574471..comments2023-10-28T08:35:36.315-07:00Comments on Last of the Careless Men: Dice Game Perl 6Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-739580098595224395.post-84202496510451605232009-07-06T15:59:47.943-07:002009-07-06T15:59:47.943-07:00Daniel's solution is much nicer than mine -- I...<a href="http://daniel.ruoso.com/categoria/perl/dice-game-perl-6" rel="nofollow">Daniel's solution</a> is much nicer than mine -- I strongly encourage anyone looking here to check it out.SFhttps://www.blogger.com/profile/02815984722071185197noreply@blogger.comtag:blogger.com,1999:blog-739580098595224395.post-8912872061427109202009-07-06T14:13:14.619-07:002009-07-06T14:13:14.619-07:00I've just implemented another version for this...I've just implemented another version for this in Perl 6 at http://daniel.ruoso.com/categoria/perl/dice-game-perl-6Daniel Ruosohttps://www.blogger.com/profile/09920781261117088357noreply@blogger.comtag:blogger.com,1999:blog-739580098595224395.post-61752695983191293462009-07-06T13:31:23.322-07:002009-07-06T13:31:23.322-07:00When I initially read this I thought given and whe...When I initially read this I thought given and when would really make more sense anyway. I doubt it would give better performance, but it would be more perl6-y. OTOH I'd be afraid that if you were to use it the Scala guy would be all: that is objectively harder to read (sic) so worse.Anonymousnoreply@blogger.com